Artillery Mage and AP Assassin buffs, Rageblade nerfs, and more
[ad_1]
League of Legends Arena has received massive updates and changes to the PBE test server. Riot will try to make some balance tweaks for the 2v2v2v2 game mode, which has been newly introduced to the MOBA, in hopes of making things a little fairer for some of the heroes who struggle in it.
Talking about the batch of updates that they have introduced, the developers have stated,
“We will be looking at the data from the PBE to assess if there are more outliers that can be achieved as well. Other than that, we will spend the next couple of days smashing as many bugs as we can.”
“class =” promotion-img “loading =” lazy “width =” 1440 “height =” 220 ” alt =” fortnite-promotion-banner”/>
More changes to the League of Legends 2v2v2v2 Arena are likely in the coming days, and it will be interesting to see what changes Riot looks to implement.
League of Legends PBE All 2v2v2v2 Arena changes
Welcome to the arena players!
We’re back from the break and have a bunch of balance changes coming after observing Arena on the PBE for the past couple of weeks.
We’re grateful for all the excitement around the mod and can’t wait for it to hit the live servers.
Please continue to give us feedback!
Hello Arena players! We’re back from the break and have a bunch of balance changes coming after observing Arena on PBE the past couple of weeks. We’re grateful for all the excitement around the mod and can’t wait for it to hit the live servers. Please keep giving us feedback!
1) Item category balance
Long range hero status rewards
- AS: 15% >>> 20%
- Acceleration: 15 >>> 20
- MS: 15 >> 20
Battle Mage (dot mage outperform, others struggle a bit)
- Sorc Shoe: 22 MPen >>> 20
- Void Crew: 45% MPen >>> 40%
- Liandry’s: 80 hit points >>> 70 break points
- Demonic Embrace: 1.3% Ranged Boom >>> 1%
Compensation buffs target artillery wizards and AP assassins
- Shattered Queen’s Crown: 90 point >>> 100
- Lich Bane: 15 >>> 20 speed, 8% MS >>> 10% MS
- Hextech Rocket 250 HP >>> 400 HP.
- Night Harvester: 300 HP >>> 400 HP
Wizards: Moonstone (has powerful use cases. Other Legends not available)
- Helia / Shurelya Reverie Echoes: +100 Health and +10 Ability Haste
Marksmen’ Bork / Rageblade (Users are powerful. Criticism has a hard time keeping up by comparison)
- Shattered King’s Blade: 12% / 9% damage current health on damage >>> 11% / 18%
- Rageblade: 50% AS >>> 40%
- Galeforce / Infinity Edge / Navori Quickblades: +5m
Starter ltems Guardian’s Dirk (It’s supposed to be a very powerful item for its users, but the current passive item is so powerful it overshadows the others and gives Ul a lot of freedom to reset)
- Increase Guardian’s Dirk plant effects by 50% >>> 25%
- Guardian Blade: 250 HP >>> 300
- Guardian Hammer: 25m >>> 30, 9% life >>> 10%
- Evenshroud: 20 speed per power >>> 10.
We will be looking at data from the PBE to assess whether there are more outliers that can be achieved as well.
Other than that, we’ll spend the next couple of days smashing as many bugs as we can.
We’ll be looking at data from the PBE to assess if there are more outliers that can be achieved as well. Other than that, we’ll spend the next couple of days smashing as many bugs as we can.
2) Adjust boost
Circle of Death (will be in deployment on Tuesday)
- Rebuild is now discontinued (this was previously special-cased for Mundo only)
- Convert health damage: 50% >>> 40%)
nerves
- Scope Weapons: Scope 250/150 >>> Scope 200/100
- Shrink Ray: Damage reduced by 20% >>> 15%
- Warm-up routine: 30% bonus damage over 10 seconds >>> 24% over 12 seconds
- Willing Sacrifice: Existing health drained and converted to shield: 40% >>> 30%
- Needle thread: 30% pen >>> 25%
Aegis fell
- Shield Duration: 155 >>> 125
- Armor amount: 75-500 (based on level >>> 50-350
Hobby
- Frost Wraith: Root every 8 seconds >>> 7 seconds
- Emotion: 40% AS >>> 50%
- Tornado: 20% damage >>> 30%
- Conjure: heal 40% >>> 60%
- Dive Bomber: 20% max damage to health >>> 25%
- Thief Gloves: 20% increase in stats and item damage >>> 30%
Back to basics
- Bonuses 25% >>> 35%
- 50 Speed >>> 60 Speed
3) Hero settings
nerves
Tareq
s
- Basic treatment 25 >>> 20
- Heal AP ratio 0.15 >>> 0.1
- Healing health percentage 0.1 >>> 0.075
H
that I
- +5% damage dealt
- -5% damage dealt
Heimerdinger
s
- Basic damage: 7-23 >>> 6-18
- Basic damage ray: 40-120 >>> 30-90
RQ
- Basic damage: 80-120 >>> 70-100
- Basic damage radius: 100-180 >>> 90-160
forest
- 30 negative stacks per round >>> 25
R harm
- Slayer Max HP Basic Damage: 15% >>> 10%
- Killer Max HP damage per 100 AD: 13% >>> 8%
shako
- W Fear Duration: 05-155 >>> 05-15
Sendra
- 15 stacks per round >>> 10 stacks per round
Timo
R
- Slow: 30/40/50% >>> 20/30/40%
- Total damage: 200/325/450 (+55% AP) >>>
- 15012501350 (+45% AP)
Hobby
Nonoo S
- Al-Qaeda Healing: 65-185 >>> 85-285
- Healing no longer decreases against heroes
- Hero base damage: 60-220 >>> 100-340
Yorick K
- A grave now spawns in a random area within a range of 600 every 6 seconds
[ad_2]